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The ONLY premium token effect that has a major impact when you're starting off and you don't quite know what you're supposed to do is the ability to move your buildings around in your villages once you've built them. What 'premium tokens' get you is largely further automation abilities. Regarding Pay-to-Win: I put $15 bucks in at the start. As others have said, it's addicting to start, but it's the social stuff that makes it interesting later on. I started playing maybe 6 months ago and have about a dozen friends playing together in a faction, and it's a great way to socialize and play without dedicating huge blocks of time. There are many research and building paths that allow you to customize your experience. It's a social game, so there are politics and vendettas and whatever else you feel like getting into. Stronghold Kingdoms has a lot of both tactical and strategic value. It's an especially fun game over the long haul if you understand you shouldn't be staring at your screen waiting for your buildings to complete. In a nutshell, Stronghold Kingdoms is in the micro-transaction genre, with effective measures at limiting advantages afforded by players who dump tens or hundreds of dollars into the game, while still providing value (namely, time-saving tools).Ĭastle-building, defeating AI threats, throwing banquets for your peasants, making alliances, expanding your empire, claiming territory for your faction or house, managing parishes-all really fun things to do.
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